A new game has been launched, and it’s all about Bristol. The ClairCity Skylines game from the University of the West of England (UWE Bristol) and Bristol City Council, enables people in the city to shape how they want their city to look in the future. By making decisions in the ClairCity Skylines game, players also provide data that can help authorities solve real world problems, such as air pollution, in the city.
Within the game, players are asked to make choices about the city, such as whether more roads should be built, if wood and coal heating in homes should be allowed, and whether more parks and green spaces should be created. The decisions they make are scored as they impact on the city's economy and its air pollution, as well as residents’ health and happiness.
Enda Hayes, Technical Director on ClairCity and Professor of Air Quality & Carbon Management at UWE Bristol, said:
“There are approximately 300 deaths a year linked to air pollution in Bristol City Council’s own figures. Our game is an innovative way to be part of a serious solution.”
The parent project, ClairCity, is an EU-funded scheme looking at ways to improve wellbeing, reduce air pollution and limit carbon emissions in six cities and regions across Europe. UWE Bristol and Bristol City Council are two of the 16 partners involved in the project.
The launch of the game coincides with the beginning of a six month engagement period by Bristol City Council, which will involve speaking to local people, businesses and organisations to inform the upcoming Clean Air Plan.
Bristol Mayor Marvin Rees said:
“The ClairCity project’s new game is an exciting and different way of getting people involved in the conversation about air quality. This is a massive issue facing Bristol with our residents and visitors at risk from unacceptable levels of pollution.
“We are working hard to tackle the issue but we need everyone to work together and be aware of what we can all do to contribute to making a positive change. As well as being entertaining, this game will also provide us with an alternative insight into what people might like to see happening in our city to make it a healthier place.”
UWE Bristol academics developed ClairCity Skylines at PlayWest, a games studio based at the University that works with industry partners to apply games technology to real world problems. Andy King, leading the game design for ClairCity Skylines and Associate Professor – Technology & Innovation at UWE Bristol, said:
“We know that computer games by themselves won’t save the world, but they offer an exciting, engaging way to get lots of people involved in finding solutions for some of the problems we face around air pollution and city development.”
Bristol is the first of the cities and regions to be gamified within ClairCity. Five other areas around Europe will also get their own bespoke game to play, so that the project can map the different choices that residents make and quantify the impact those choices would have on each region.
For more information or to download the game, go to: ClairCity Skylines